![]() ![]() ME2's combat feels wrong unles you think dumbed down ME1 combat feels right. All you did in those games was smash buttons. Button smashing is KOTOR, DA, ME, BG, and the like. Nowhere near as predictable as ME, DA, or KOTOR.Īnd, if you just 'button smashed' in JE you would auto lose. "JE on the other hand was a mere button mashing fest. Sure, that's true, but what did you ever find if you strayed outside the key areas of the large maps in NWN. It's still the Bioware game that I've played through start to finish the most times.Īs for the maps being small. The atmosphere, the music, the humour, the occasional Open Palm/Closed Fist choices that did stray outside the good/evil box, and the spiffy characters all combined for me to make a game that made me sit up and think "Wow, that bit was really cool" on a frequent basis. But somehow, when it was all mashed together, it turned into something terribly fun. ![]() ![]() The combat system was rather basic, the story short and simple, and the choices between Open Palm/Closed Fist still did fall into noble self-sacrificing kitten-rescuing saint/murdering cannibal nutcase territory a little often, and characters who were supposed to be epic badass warriors who could make an empire tremble could barely handle a single starving bandit in combat when they joined your party. To me, Jade Empire was a game that somehow was much greater than the sum of its parts. ![]()
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